tag:blogger.com,1999:blog-2133460650951598361.post8775054740932013034..comments2023-10-16T02:47:30.558-06:00Comments on Kages Flames of War: Turret and Front Armor House Rules Part 4Renbukaihttp://www.blogger.com/profile/06427889255407352946noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2133460650951598361.post-84848229141375522312011-12-30T16:38:07.305-07:002011-12-30T16:38:07.305-07:00lol yup...apparently they used to have a 90 arc in...lol yup...apparently they used to have a 90 arc in version 1. <br /><br />with version 3 looming...do you think they will change it again? probably not. <br /><br />but at least they fixed limited vision and slow traverse.Renbukaihttps://www.blogger.com/profile/06427889255407352946noreply@blogger.comtag:blogger.com,1999:blog-2133460650951598361.post-11053704010252369392011-12-30T04:25:09.649-07:002011-12-30T04:25:09.649-07:00either way is better than it is. the "x"...either way is better than it is. the "x" works that is what we do and it is simple and easy to do. the 90 degree works, it is simple and easy to do as well, we use that in games as well.<br /><br />But you are correct in your assumptions - no one has tanks in FoW they all have tank destroyersAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2133460650951598361.post-48667246775958404762011-12-29T00:38:55.441-07:002011-12-29T00:38:55.441-07:00I thought of that...but the difference was totally...I thought of that...but the difference was totally minimal. <br /><br />Thought it would have made a huge difference. It doesn't. <br /><br />Plus its far easier to make a 90 degree arc with 2 laser pointers then it is trying to line up lines fender to fender.Renbukaihttps://www.blogger.com/profile/06427889255407352946noreply@blogger.comtag:blogger.com,1999:blog-2133460650951598361.post-51499135581113392902011-12-27T04:50:38.168-07:002011-12-27T04:50:38.168-07:00I like your well thought out system. However a si...I like your well thought out system. However a simpler way than even 90 degrees for armor, is to draw an imaginary "X" over the top of the tank, Right rear fender edge to left front fender edge. and right rear fender edge to left front fender edge. Then extend the front "X" out to form the front armor arch. This would then take into account the various sizes of the tanks. Short fat tanks large front arch, comparative. Skinny long tanks, smaller front arch. Simple, but effective.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2133460650951598361.post-92004246847765191712011-03-03T11:20:15.571-07:002011-03-03T11:20:15.571-07:00ya I've heard this idea of simulating real tim...ya I've heard this idea of simulating real time movement. <br /><br />and I don't really have a problem with that.<br /><br />The problem I have is that they have all these rules just for tanks with turrets, but you never use them. <br /><br />you could take them out and hardly anything would change with the game. <br /><br />the 90 arc rule I've made gives you some choices and makes differences between hull mounted and turret mounted. you would definitely see some turrets turn. <br /><br />And just based on physics, if you shot at the front armor when it was moving...it takes time for a shell to get there...and lets say by the time the shot got there the tank moved into position behind the building...if you lead the tank it would probably hit the building...and you wouldn't have shot it anyway...or it would miss the side of the building and hit the SIDE armor of the tank. <br /><br />So even the constant motion excuse I don't by.Renbukaihttps://www.blogger.com/profile/06427889255407352946noreply@blogger.comtag:blogger.com,1999:blog-2133460650951598361.post-6810877183681374892011-03-02T13:49:35.469-07:002011-03-02T13:49:35.469-07:00Right there with you!! I am really going crazy wi...Right there with you!! I am really going crazy with the discussion on smoke, destroyed tanks and area terrain. Those are two areas that need some cleaning up and consistency. Immediately after your first post about your hourse rules, I actually had an example during a regular Wednesday game. I pointed out what the rules say vs the eye. The example was the just my butt was showing, but it was still a front armor shot. The only rationale that anyone could bring is that the game is trying to simulate real time movement. So in reality, you shot at the tank when the front was showing. My response was something like "then you would be an idiot! Anyone would wait and take the side shot. Duh!"<br /><br />My third, and the bane of my existence, would be assaults. If you think MALFTF is too big, count the pages dealing with assaults. There must be a better way.<br /><br />BTW - congrats on your tournament results!WEBGriffinhttps://www.blogger.com/profile/15413295331744196122noreply@blogger.com